Jun 09, 2006, 03:11 PM // 15:11
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#2
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Jungle Guide
Join Date: Dec 2005
Location: Denmark
Profession: R/
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Dont get how this would solve any problems.. Explain more please.
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Jun 09, 2006, 03:12 PM // 15:12
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#3
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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how would this help? you take a bunch of new players with no clue and force them to play and company with other new players who have no clue.... anyone else lost?
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Jun 09, 2006, 03:14 PM // 15:14
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#4
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Just down the road.
Profession: Mo/
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For a start, this should be in Suggestions.
I also just... don't see how it would improve thingd for anybody. We'd have a pool of the inexperienced, all not knowing what to do and asking for help from other people who don't know what to do. Silly.
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Jun 09, 2006, 03:15 PM // 15:15
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#5
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Banned
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blegh nvm i just realized gw is tooo different from other mmorpgs.
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Jun 09, 2006, 03:19 PM // 15:19
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#6
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hamonite anur ruk
Join Date: Jan 2006
Location: Echovald Forest
Guild: [PhD] Teh Academy
Profession: Me/A
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This would be like the projects of guild wars.........
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Jun 09, 2006, 03:27 PM // 15:27
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#7
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Quote:
Originally Posted by shadowfell
This would be like the projects of guild wars.........
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LOL Call it the Welfare & Food Stamps Guild, and newbies can be in it for up to 6 months or a certain level. Once a week they can get in line in Ascalon City or Shing Jea Monastery and collect an amount of gold which is directly related to their character's level - higher level, less "government assistance".
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Jun 09, 2006, 03:28 PM // 15:28
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#8
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Wilds Pathfinder
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First, telling someone that doesnt know what they are doing to tell someone what to do accomplishes nothing. Another thing is I wouldnt want to come into the game thinking guilds are a massive zerg fest.
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Jun 09, 2006, 03:41 PM // 15:41
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#9
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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Quote:
Originally Posted by Ork Pride
blegh nvm i just realized gw is tooo different from other mmorpgs.
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gw is a corpg and putting a bunch of noobs together wont help anybody
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Jun 09, 2006, 03:44 PM // 15:44
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#10
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Academy Page
Join Date: Mar 2006
Profession: W/Mo
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Quote:
Originally Posted by shadowfell
This would be like the projects of guild wars.........
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LOL.
That actually made me laugh out loud
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Jun 09, 2006, 04:08 PM // 16:08
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#11
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Banned
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i think it is a very good idea! It worked very well in EVE Online.
Newbs will learn from eachother much better than some guy just running them to droks and giving greens for free. Besides it doesn't have to be just one huge guild. Newbs guild can be randomly generated to hold no more than 100 people. If that is too much, we can just have ~5 newb guilds with new players randomly assigned to one.
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Jun 09, 2006, 04:54 PM // 16:54
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#12
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Core Guru
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You guys also left out another point besides that of newbs can't really help newbs, and that is the level of discrimination that is in the game. By having newbie guilds, you are conveniently labeling these poor lambs to be scorned and avoided by the experienced community at large. Try getting into a HA group with a newbie guild tag and see how badly you will be shut out, its already plenty ridiculous for a new player without any fame to get into a group with any hope of winning, try doing that when you have both no fame and a guild tag telling others you are a newbie who is probably clueless and would be useless in a HA group.
It might help that they can form groups within the guilds themselves, but again, newbies can’t really help newbies, and it will just be a bad case of lambs to the slaughter. PVE this idea might help, but PVP wise, it’s a really really bad idea. The fastest way to learn in PVP is from the more experienced players, although you might improve playing with other newbies, you pick up more bad habits than good ones, and the learning curve is naturally retarded because of everyone’s inexperience.
The only way the idea might work is if there are permanent experienced players assigned to these newbie guilds as “teachers and educators”, but then again, who would want to do such a thankless job? Might as well just start your own guild if you are going to be training a bunch of newbs anyway.
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